5 Jul 2011 4:43 PM
Together with Google, Mozilla, and others on the W3C Web Performance Working Group and the community, we designed these new API’s over the last three months. These three API’s are a great example of how quickly new ideas can become interoperable standards developers can depend on in modern HTML5 enabled browsers.
This post details how to use the requestAnimationFrame API for better performance and power efficiency.
requestAnimationFrame API: like setTimeout, but with less wasted effort
Web developers can now schedule animations to reduce power consumption and choppiness. For example, animations today generally occur even when a Web site is in a background tab, minimized, or otherwise not visible, wasting precious battery life. Animations today are not generally aligned with the display’s refresh rate, causing choppiness in the animation. Until the requestAnimationFrame API, the Web platform did not provide an efficient means for Web developers to schedule graphics timers for animations.
Figure: At top, each arrow represents a monitor refresh at 16.7ms periods. Below is a 10ms page redraw cycle. Every third redraw is wasted because the monitor will never show it. The result is choppy animations and wasted battery.
The requestAnimationFrame API is similar to the setTimeout and setInterval API’s developers use today. The key difference is that it notifies the application when the browser needs to update the screen, and only when the browser needs to update the screen. It keeps Web applications perfectly aligned with the browser’s painting, and uses only the necessary amount of resources.
If you take a look at this requestAnimationFrame example, you will notice that even though the animations look identical, the clock drawn with requestAnimationFrame is always more efficient in power consumption, background interference and CPU efficiency than the setTimeout clock.
It is a simple change to upgrade your current animations to use this new API. If you are using setTimeout(draw, PERIOD); in your code, you can replace it with requestAnimationFrame. The requestAnimationFrame API is the furthest along of these three API’s with vendor prefixed interoperable implementations available starting with Firefox 4, Chrome 13, and IE10.
Remember, requestAnimationFrame only schedules a single callback, like setTimout, and if subsequent animation frames are needed, then requestAnimationFrame will need to be called again from within the callback. In this Platform Preview, IE implements the API with a vendor prefix like other browsers. Here is an example of how to write cross-browser mark-up that is future proof:
// Future-proof: when feature is fully standardized
if (window.requestAnimationFrame) window.requestAnimationFrame(draw);
// IE implementation
else if (window.msRequestAnimationFrame) window.msRequestAnimationFrame(draw);
// Firefox implementation
else if (window.mozRequestAnimationFrame) window.mozRequestAnimationFrame(draw);
// Chrome implementation
else if (window.webkitRequestAnimationFrame) window.webkitRequestAnimationFrame(draw);
// Other browsers that do not yet support feature
else setTimeout(draw, PERIOD);
Thank you, to everyone in the W3C Web Performance Working Group for helping design these APIs, and thanks to other browsers, for starting to implement these APIs with an eye towards interoperability. With these APIs, Web developers can create a faster and more power conscious Web.
—Jatinder Mann, Internet Explorer Program Manager